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Deathspam

6 Game Reviews w/ Response

All 30 Reviews

Solid.

I liked the "cheesy" plot you set up, and I liked how I could unlock new mouse dances and music to keep the game interesting, while still able to change them at my leisure. I found it difficult to get the mortar to go where I wanted it to, and would have liked a partial guide arrow to better anticipate where the mortar went, but it isn't really a "fault" that the game lacked it. I'd like to see more variance, like mice that moved around and were more difficult to hit, or moving obstacles so that more timing was required to hit the mouse. I'd also like to see ways to lose the game, like limited ammunition or a timer, because I easily beat most levels with TERRIBLE accuracy and I didn't see much of a challenge. The game was clearly well thought out and somewhat interesting, but was still quite short of being a great game.

Psionic3D responds:

Thanks for the feedback, Much appreciated! May your cheese always be smelly.

Boring....

Sure, the mechanics worked. In theory, you had a good (though very unoriginal) game going. But the same black screen, same happy little music loop, and linear gameplay did not stay interesting for long. Where were the powerups? where was the twist on the gameplay? Frankly, I didn't really like the "recycle button", losing the game due to the mass hitting debris, or the fact that unlike in other (very, very) similar games misfired balls did not stick. I found myself unmotivated to attempt to be "tactical" and aim for a higher score, nor motivated to continue playing once I realized I would just be handed the exact same thing as before with a slightly higher speed. Needs something interesting.

olltwit responds:

Thanks for taking the time to review. I appreciate the constructive feedback as it will help me to improve.

Grey Olltwit

No...

1. There is no credit to jmtb2, the original author of the Ball Revamped series and creator of many (well, most of) the images used in your game.

2. This game does not do the original game and series justice, as the levels aren't very creative, the controls seem worse, and the powerups are essentially trash. I stopped playing near the beginning of the fire levels because it was obscenely frustrating to burn the wood, or have to start over when trying to continue when the wood is nearly transparent but not yet declassified as an object.

So, in conclusion, when you make a tribute-ish game make sure to give credits so it doesn't appear stolen, use a little more testing before releasing so you don't annoy potential players out of their mind with very simple to fix mechanical issues, and try to bring something new to the table.

AsianSpark responds:

1. There is credit to jmtb02. I've even sended him a mail to ask permission. And he AGREED. Seems like you didn't look hard enough.

2. You should try patience. What if jmtb02 released these levels? Same comments?

So, in conclusion, you were just commenting without a BRAIN. Everything is tested. And it's playable. 1000%. You're just not trying hard enough.

Good job

This was pretty good and had a lot of options, but some of the buttons didn't work. Try adding music, color options, and more options and this will be good.

bad1945 responds:

Yes, Ok. I don't know much of action script, but this is the last version of this game.
I will star a new one, it would have the same objective, but a totaly new desing, and options

Well....

It was more helpful than a tutorial on tracing weapons, which there seems to be far too many of. However, it still wasn't very thought out and lacked a lot of things. Maybe work farther on your weapons and make a real flash movie before you start teaching others the basic techniques you know.

Dooomster responds:

i do agree, but i doubt i will find the time to do this(i would be off doing something else! lol)

Very fun!

This was a very fun game. I enjoyed the beginning scene and premise, and the gameplay was nearly flawless. The game could have had more plot structure, but the play system was great. Hours of fun.

JohnnySedona responds:

I agree that the plot pretty much went nowhere, and there really isn't an ending. It was made on a pretty tight deadline, not that that's much of an excuse.

I'm a 17 year old kid from Wisconsin who spent too much time on Newgrounds a few years ago, but not so much anymore. I've got some slightly impressive photoshop skillz that I have done absolutely nothing to showcase, and am semi-literate with Flash

Age 29, Male

Grocery store slave

Wisconsin

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